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Auto Tune 7 Low Latency

  1. Auto Tune 7 Low Latency In Windows 10
  2. Auto Tune 7 Low Latency Range
  3. Low Latency Network
  4. Auto Tune 7 Low Latency Test

One of the best features of TDM-based Pro Tools systems is the negligible latency, or input-to-output delay, while recording. So what's the best way to deal with this problem if you have only an LE system?

  1. Auto-Tune Pro also includes Flex Tune and Humanize for more transparent and natural-sounding tuning, and Low Latency mode so you can perform in real-time without distracting delay. It also features Time Correction for non-destructive time editing, as well as Formant Correction, Vibrato Controls, and Throat Length Modeling.
  2. So any good ideas how to track/monitor through an auto tune type plug with a low enough latency? Using Logic 9 on SL. So Autotune 5, I believe, won't work in SL. Logic's tune has too much latency. Is it possible maybe with autotune EFX? Can't believe that antares didn't include a low latency mode, maybe they did and I am missing it.
  3. Dec 02, 2018  I just need to hear my Autotune with no Latency. But really the low latency mode should fix the latency issue if you’re ok with the latency in general at that buffer rate. My feeling is that if you have few tracks and a decently new and powerful processor you should be able to run auto tune at 64 samples. Have you checked with latency.
  4. Jun 22, 2017  With UAD apollo series, you can record autotune real time with no latency as you sing or rap. Setting Up Auto-Tune Real Time for Live Performances with Ableton - Duration: 8:05.

Now, with the release of Auto-Tune Realtime Access, even more artists can experience the joy of recording with real-time, low-latency Auto-Tune processing. And now, for a limited time, it’s included with every new Arrow or Apollo Twin X Duo purchased between.

When working on music projects I normally use my main Pro Tools system, which is an HD2 Accel system with a 192 I/O interface. However, I also do a lot of work on LE systems as these are what many of my clients have. Often, these are used for broadcast production, and latency issues don't usually rear their ugly heads when using Pro Tools in this way, but recently I was asked by one of my clients to fly out to Northern Ireland to track and overdub some music tracks in a studio overlooking Carlingford Lough near Newry. With us flying out, taking my HD system was not a practical solution, but I have an 002R with a Focusrite Octopre in a 3U soft case, and together with some other bits and pieces loaded into my suitcase, I just got it within the 32kg single item limit.

With the 002 and 002R, Pro Tools LE offers a special Low Latency Monitoring mode.

I knew that there were some latency issues with LE systems, and sure enough, when we came to the first overdub there were problems. The singer was having some tuning difficulties, so I put Pro Tools into Low Latency Monitoring mode — and hey presto, the vocalist could sing in tune again. I was feeding the performer's headphones from an aux buss and hadn't noticed that in Low Latency mode, Pro Tools mutes the aux sends of any track in Record; I didn't become aware of this until later on in the session, when another performer complained they couldn't hear themselves. So I looked into what was going on and workarounds to keep the session going smoothly, and I thought I would share the results of my investigations with you this month.

Latency And Why It Happens

Pro Tool LE uses the processor in the computer for all audio processing, playback and recording, and to make it work reliably, audio data needs to be buffered on the way in and the way out, imposing a small amount of audio delay, or latency, in the system. The amount of latency is related to the H/W Buffer Size: the larger the buffer size, the longer the delay.

The 002 and 002R offer buffer sizes down to 64 samples.With the 002 and 002R interfaces, however, Pro Tools LE offers a Low Latency mode. This can be found at the bottom of the Options menu on Pro Tools 7 LE. When Low Latency mode is enabled, it will only work on tracks that have an input routed direct from an interface input, and not for tracks routed via an aux track, for example. If you do a Bounce to Disk whilst Low Latency mode is enabled then any aux and Instrument tracks will be ignored and so won't feature in that bounce. All plug-ins on any record-enabled track are bypassed in Low Latency mode, and any record-enabled tracks will not register on the master meters. Only analogue outputs 1/2 are available in low-latency monitoring mode, which is why Pro Tools muted my headphone feed on the session I was describing. Also, it doesn't work via the digital outputs, so you can't monitor via the digital outputs while recording in the low-latency monitoring mode.

The M Box and M Box 2, meanwhile, enable you to monitor the input signals directly whilst recording, so you can hear them without any latency. The Mix knob on the front of the M Box or M Box 2 enables you to adjust the balance of direct input signal to playback signals from Pro Tools. You'll need to mute the tracks you're recording on in Pro Tools, otherwise you'll hear both the direct signal and the delayed signal as recorded into Pro Tools.

Book Review: Pro Tools Surround Sound Mixing

Rich Tozzoli's book is an excellent handbook for anyone wanting work in surround with Pro Tools, whether for music, broadcast or film, and is full of pictures, screenshots and practical examples of real projects to help you to get stuck in very quickly.

It begins with a brief overview of how we have got to today's range of surround formats, starting with Walt Disney's Fantasia from back in 1938! Rich goes through the requirements for a surround monitoring system, including speaker placement, the ITU standard, calibration and bass management, and then looks at the best way to record for a surround project. He gives practical outlines and examples using both traditional mics and more specialised ones like the Soundfield and Holophone mic systems.

He then shows how to prepare a Pro Tools Session to mix in surround, including setting up surround paths using the I/O Setup window, routing to the interface outputs, the different ways of surround panning with either Digidesign plug-ins or the Waves 360 plug-ins, and the difference between the sub and LFE channels. He also looks at how the different control surfaces available, both Digidesign and third-party, work in a surround facility, and outlines different multi-channel mixing concepts using case studies, explaining how to use the Centre and LFE channels, and how to work 'to picture'. The final case study in this section is a look at how a DVD is designed, and explains the 'data rate and bit budget' calculations that go into the design and authoring of a DVD.

Rich covers in detail a broad range of surround-capable plug-ins including the Waves 360 Bundle, Digidesign's Revibe and Sony's Oxford Dynamics, as well as software available for surround encoding and external hardware processors like the Lexicon 960L and the TC Electronics M6000 units. He goes through the current range of surround delivery formats like DVD-Video, SACD and DVD-Audio, the Dolby range from Pro Logic to Dolby EX and the DTS system, before taking a look at an example of how our wonderful surround mixes are heard at home, albeit with a top-end consumer receiver. Chapter 11, the final chapter, looks at other applications for surround like computer games and commercials.

The DVD that comes with the book includes a number of examples, of which the first 11 are short clips showing extracts and elements of surround mixes, while the last three are complete mixes. The DVD will play on any surround receiver with a Dolby AC3 decoder, and with its accompanying written notes, is much more than an afterthought. The examples are an excellent resource, which reinforce the very practical tone that Rich takes through this entire book. I would recommend this book to everyone who works, or plans to work in surround audio projects.

Pro Tools Surround Sound Mixing by Rich Tozzoli (ISBN 087930832X) is published by Backbeat Books at £24.95.

The Workarounds

Now that I've outlined the limitations of the zero and low-latency modes for Pro Tools LE, depending on which interface you are using, let's look at a range of workarounds you can use so you can run smooth sessions with happy artists.

  • Reduce the H/W Buffer Size.

This works without having to resort to using the zero or low-latency monitoring modes and so should be the first choice for a solution. Go to Playback Engine menu item in Setups and adjust the buffer size as low as possible; 128 samples is a good compromise, but you will need a very fast computer and hard drive for this. The low limit for the options for hardware buffer size are set by which hardware interface you have. The 002 and 002R can work down to 64 samples (on my Apple Powerbook G4 1.67GHz machine with my 002R running Pro Tools 7.0cs5 I was able to run at 64 samples on a fair-sized Session) and the M Box 2 will go down to 128 samples, but the original M Box's lower limit is only 256 samples, which for most situations won't be enough. This has to do with the performance of the USB buss, so for low buffer sizes to work well you need a fast computer and a Firewire interface. However if you don't have either or both of these don't despair, as there are other workarounds to go at.When you're using the 002/002R Low Latency recording mode, plug-ins and aux sends on the tracks you're recording are disabled.

  • Use the Low Latency monitoring mode (002 and 002R only).

This is much faster than even the 64-sample buffer size, but the down sides are that you cannot use any outputs other than analogue outputs 1/2, so headphone feeds fed via an aux buss from say outputs 7/8 aren't possible. Also, remember that plug-ins on tracks you're monitoring and recording will be bypassed as well. However, if you can work with the headphones having the same mix as your control-room monitors and don't mind bypassing plug-ins on the track you are recording on, the latency is seriously low in this mode.

  • Use the Zero Latency monitoring mode (M Box and M Box 2 only).

This eliminates latency altogether by routing the input signals direct to the outputs in the analogue domain, so short-circuiting the path via Pro Tools. However, you need to note that you will hear both the input direct and the signal coming back from Pro Tools in this mode, unless you mute any track you are recording on to. One snag with this is that when you come to try to overdub sections, the artist will need to hear what they have already laid down on the track. The workaround for this is to mute the record track at the drop-in point, but you will have to do this manually, as mute automation is suspended when you record-enable a track.

  • Use an analogue mixer for headphone monitoring.

Taking the M Box's zero-latency concept somewhat further, you can use a separate mixer to handle monitoring. If you're using stand-alone mic preamps, these can be split to both the Pro Tools interface and the headphone monitor, or if you're using the mixer's mic preamps, you can put Pro Tools 'in line' like we used to do with tape-based multitrack machines. This workaround is nowhere as portable as any of the others but does give you a flexible zero-latency solution.

Conclusion

On balance, reducing the H/W Buffer Size is the best way of getting around the latency problem, as you can do proper drop-ins, and still have the plug-ins and aux sends active on your record tracks, so the musicians can hear reverbs and so on whilst tracking. You do need to keep your track counts down and keep the use of plug-ins to a minimum, but it is the best way to work providing you have a fast computer and fast drives. The other workarounds work up to a point, but the process of doing drop-ins is much harder as the artist will not be able to hear what they have already laid down unless you are very adept in the use of the mute buttons. So if latency is a recurring annoyance then it may be time to upgrade your computer to something a lot faster.

Pitch-correction Software For Mac OS & Windows
  • Signal Processors >Pitch-shifters

Auto-Tune is said to be the biggest-selling plug-in of all time. How does the new version shape up against the competition?

Some items of technology have acquired such an iconic status that the product name has become a verb. The classic example is the Hoover vacuum cleaner, but in the world of music technology, the same thing has happened with Auto-Tune. Revolutionary when it first appeared in 1997, the brand name has become synonymous with pitch-correction, and many producers will now simply ask the engineer or Pro Tools operator to ‘Auto-Tune it’ — meaning, of course, to apply pitch-correction — when they think a vocal has intonation issues that require attention.

Of course, just as Hoover have plenty of competition when it comes to sucking up dust from your floor, Auto-Tune is now far from the only game in town when it comes to pitch-correction. Almost every top-end DAW includes its own pitch-correction tools and, as summarised in the Alternatives box, there are a number of very creditable third-party options also. Auto-Tune is, however, still an industry standard, and the new version 8 includes a number of new features.

Correct Me If I’m Wrong

Auto-Tune derives its name from its ability to automatically correct the pitch of monophonic audio such as vocals. This can be simply a case of tweaking a few key settings to taste and then letting the plug-in work its magic, and if your vocal is reasonably solid to start with, Auto-Tune’s Automatic Mode will just tighten the intonation up as much (or as little) as you require.

However, if a ‘set and forget’ approach doesn’t get the job done, then Auto-Tune also offers a Graphical Mode. Since the Evo release (in essence Auto-Tune 6, reviewed in March 2009: www.soundonsound.com/sos/mar09/articles/atevo.htm), Graphical Mode offers you the choice of three means of controlling the pitch: curves, lines or notes. While only one of these tools can be active at any point on the timeline, you can mix and match them as required within a single editing session in order to craft the best result.

For a number of iterations, Auto-Tune has also offered the ability to adjust formants, and has featured basic throat modelling that allows you to shift the gender character of the voice, as well as global pitch transposition and the ability to adjust timing in some fairly surgical ways. Add in various MIDI-related features and we have a pretty sophisticated tool set.

Auto-Tune 8 running in Graphical Mode within Cubase Pro 8.You might, then, be wondering exactly what else there is left to do in terms of basic pitch-correction. Well, manipulating the pitch and timing of vocals while still managing to create a natural-sounding result requires complex digital signal processing, and Antares have continued to refine and improve the core technology that underlies Auto-Tune — to the point where if you have projects based upon Evo (v6) or earlier, Auto-Tune 8 will not open them. You can, however, run version 8 and earlier Auto-Tune versions side-by-side in the same project, so this is not a significant issue to work around.

Core processing algorithms aside, Automatic Mode has two new headline features. First, a new Flex-Tune option has been added that, rather like some MIDI quantise systems, allows you to apply pitch-correction only when the pitch is close to a scale note; other audio is left unprocessed. Second, Auto-Tune 8 introduces a new low-latency mode which allows a singer to monitor his or her performance in real time with Auto-Tune 8’s automatic pitch-correction applied.

In Graphical Mode, Auto-Tune 8 brings a number of operational enhancements. For example, all the editing tools are now active during playback, and when you move Note objects, you can hear a pitched tone as you drag a note up or down to assist you in selecting the required pitch. There are also some new hide/show options that can de-clutter the Auto-Tune window or make it more compact.

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Autopilot

While Auto-Tune’s Automatic Mode can produce brilliant results, it is seldom completely transparent even on a very good vocal performance. If you want the pitch-correction to go unnoticed to even the most discerning of ears, the obvious thing to do is to automate the plug-in’s bypass button and only engage the automatic processing on those sections that need a little help. You can then configure the Tracking, Retune Speed and Humanize controls to suit just those sections where correction is to be applied.Auto-Tune’s classic Automatic Mode now includes both the Low Latency options and the Correction Style control for accessing the Flex-Tune feature.

However, in Auto-Tune 8, you get a new option that can refine this automatic process even further: the Correction Style control. This runs from Classic at one end to None at the other via Flex-Tune and, depending upon where you set it, Auto-Tune applies its pitch-correction somewhat differently. Classic does what Auto-Tune has always done, applying pitch-correction to every note with the degree and speed based upon the Tracking, Retune Speed and Humanize controls, while None is self-explanatory. With Flex-Tune, meanwhile, you can configure the pitch-correction so that only notes close to a scale note centre get correction applied. Other elements of the singer’s performance (and which may contain significant pitch variations used for expressive purposes) can be left unaltered.

Auto Tune 7 Low Latency In Windows 10

I have to say I was quite impressed with this new option. It does take a little time for your ears to detect what’s going on, but the ability to dial in as much or as little of the Flex-Tune option as you wish means you can specify how wide a range around the scale note centre you want pitch-correction to be applied. This is probably a tool that would actually be of more benefit to a better singer, as audio close to scale notes get tightened up so they are ‘on pitch’ while the more expressive (and hopefully intentional) flourishes are left well alone, immune from the artifacts that automatic pitch-correction might otherwise induce.

Moving Faster

If Automatic Mode can’t quite nail it, you have to get down and dirty with some Graphical Mode pitch manipulation. As before (and with competing products such as Melodyne), this requires the program to first ‘track’ or analyse the pitch of the audio to be processed. Auto-Tune then provides you with a combination of curves, lines and note objects that you can manually edit to achieve maximum control over the end result.

As with any manual pitch-editing process, this can be a protracted task depending upon how much correction and/or manipulation is required. Thankfully, in version 8, the most tangible changes in Graphical Mode are aimed at speeding this process up. For example, all the editing tools are now active during playback, so you can tweak notes, curves or lines while looping through a section of your project, hearing the results instantly as you work. I found this a very useful change, particularly when at the stage of adjusting Note objects. However, it is best done with Auto Scroll disabled otherwise things can get a bit graphically distracting, even with the scrolling behaviour adjustment available in the Options dialogue.

The Options page also lets you toggle on/off an option to hear a pitched tone as you drag a note up or down to assist you in selecting the required pitch. This is a simple sine-wave tone and is very useful, but the default volume caught me by surprise when I first tried it; a means of adjusting the level would be a welcome addition.

As well as options for resizing the plug-in window, Antares have also added a couple of new layout options for streamlining the interface and making it more compact. For example, you can turn off the waveform display in the main edit area if you find it distracting (although I found it automatically reappeared if I then engaged the Show Lanes option). Perhaps more likely to be useful is the option to toggle on/off the separate envelope display pane which appears below the main edit pane, especially if you are working on a smaller laptop display.

Better & Better

As mentioned earlier, Antares have not only added new features, but have also continued to improve the underlying algorithms used in Auto-Tune for both its pitch and time correction processes. Some comments on the current state of play on this front are therefore required. I’ve always liked the combination of simplicity and transparency (relative to most alternatives) that Auto-Tune’s Automatic Mode achieves. It is as easy as basic pitch-correction gets, and if all your vocal needs is a gentle nudge in the right direction, it is a great tool for the job. I regularly turn to Auto-Tune 7 for that kind of task.

However, over recent years, when I’ve had any significant manual editing of pitch to do — whether creative or corrective — I’ve got into the habit of reaching for Celemony’s Melodyne instead. The reasons have been twofold. First, to my ears, I thought I could push the pitch-shifting in Melodyne that bit harder before obvious audio artifacts appeared. And second, I found the workflow within Melodyne to be a little more streamlined than the combination of curves, lines and notes found in Auto-Tune.

However, having run through a few different vocal-processing tasks with Auto-Tune 8, I’m beginning to think I might have cause to change my habits. Although the Graphical Mode workflow improvements mentioned above have certainly helped — particularly the ability to edit during playback — I think the key changes are the underlying engine improvements and what seems to me a gradual maturing of how the Antares tool set functions.

While you can get involved with the line and curve editing, and these options are still great to have, I was particularly impressed with just how far I could go in using Note objects to manually correct or creatively adjust the pitch of my vocals, and how quickly I could do it. When you shift Note objects, small pitch-corrections are, of course, pretty much transparent; but when I wanted to restructure a melody line, shifts of several semitones were often possible before things got too extreme to be natural, and even then, selectively applying a touch of the formant/throat modelling could help a little. What particularly impressed me with these more radical pitch changes, however, was how well Auto-Tune 8 automatically handles the transitions between Note objects. And, if you resize these objects so that their ends butt up against one another on the timeline, you can get some remarkably smooth results without needing to go near the more detailed line or curve editing options.

You can adjust the automatic pitch-correction behaviour by shifting the balance between the Classic, Flex-Tune or None modes.Auto-Tune’s Options dialogue includes settings for customising the screen layout, as well as for the scrolling and audio guidance options in Graphical Mode.Of course, like Melodyne, Auto-Tune’s Graphical Mode also offers tools for adjusting the timing of a performance. Yes, you can move whole words forwards and backwards in time, but the most impressive element is how easy the Move Point tool makes it to select a word or short phrase and to then adjust its relative internal timing (for example, to stretch one a syllable while compressing another so that the whole word occupies the same overall length). As with the pitch manipulation, the processing algorithm used here is top-drawer.

Melodyne may still have some areas that it can claim as its own, such as polyphonic pitch-correction, but in terms of automatic (easy) correction, Auto-Tune has always been the market leader. However, I think with this release, for pitch manipulation of monophonic audio such as vocals or instrumental melody lines, Graphical Mode editing has reached a point where, both in terms of ease of use and the naturalness of the results, it can slug it out toe-to-toe with Melodyne.

I’m not sure Auto-Tune 8 will have existing Melodyne users involved in a mass migration but, if you haven’t given Auto-Tune a look for a little while, version 8 is a very impressive piece of software. Leaving aside the arguments over whether pitch-correction this sophisticated is a desirable thing for the music industry, Auto-Tune deserves its iconic status but, equally, it remains at the cutting edge. Whether it’s for automatic pitch-correction duties, the delights of the ‘Auto-Tune effect’ (yes, it can do that) or more detailed pitch and time manipulation, Auto-Tune 8 is still a classic.

Alternatives

Almost every major DAW now includes pitch-correction/manipulation tools within its feature set. However, when it comes to specialised third-party alternatives, the obvious competition to Auto-Tune 8 is Celemony’s Melodyne; the popular Editor version is currently €399, but there are less expensive options available. Melodyne lacks the true automatic mode found in Auto-Tune, but its graphic editing options for both pitch and timing are hugely impressive, and the polyphonic editing offered by the Editor and Studio versions is jaw-dropping. Further options include Waves’ Tune and iZotope’s Nectar 2 Production Suite, which includes not only sophisticated pitch-correction/manipulation options but also a range of other vocal production tools, including very intuitive auto-harmony generation features.

Low Latency Mode

One of the two new Automatic Mode features is perhaps aimed at the less experienced singer, but will also prove invaluable to those who deliberately use Auto-Tune as an effect. If you monitor a live vocal through Auto-Tune 8 with the Low Latency option switched off, unsurprisingly, there is a short processing delay, and if you are also listening to the unprocessed vocal, the effect is not unlike a very short slapback echo. Engage the Low Latency option and that delay pretty much disappears completely, to the point where if you monitor both dry and processed signals, all you are left with is the faintest of phasing between the two signals. Kill the dry signal and I suspect that the majority of vocalists who feel the need for a bit of Auto-Tune moral support during tracking wouldn’t even notice the processing delay in their headphone monitoring mixes.

Providing you don’t get too extreme with the Tracking and Retune Speed controls, the results are fairly transparent and, if this gives a vocalist a bit of extra confidence, might help them to leave their inhibitions behind to focus on getting the emotional side of the performance right. Perhaps this feature is not something a more experienced or technically proficient singer might need, but I can see how it would be useful when working with a less confident performer.

Pros

  • Very transparent pitch and time manipulation.
  • Graphical Mode has become a mature and powerful working environment.
  • Flex-Tune is a great addition to Automatic Mode.
  • You can still create the ‘Auto-Tune effect’.

Cons

  • A few graphical quirks when editing with Auto Scroll engaged.
  • A volume control for the note preview mode would be helpful.
  • You can still create the ‘Auto-Tune effect’.

Summary

Whether you want simple automatic pitch-correction or detailed control for corrective or creative purposes, the latest incarnation of Antares’ classic plug-in is a fabulous tool for the task.

information

£259 including VAT; upgrade from Auto-Tune 7 $129.

Auto Tune 7 Low Latency Range

Sonic8 +44 (0)330 2020 160

$399; upgrade from Auto-Tune 7 $129.

Low Latency Network

Test Spec

Auto Tune 7 Low Latency Test

  • Auto-Tune 8.0.1.
  • Apple iMac with 3.5GHz quad-core i7 CPU, 32GB RAM and Focusrite Scarlett 8i6, running Mac OS 10.9.5.
  • Tested with Steinberg Cubase Pro 8.0.5.