Variables are an extremely core concept to most object orientated programming languages. I like to visualize a variable much like a box. We can put things in the box, we can take things out of the box, and at any point we can see what is inside the box. Each box also has a name to which we can refer to it by, and in C++, each box can only hold a certain type of data.
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Jan 01, 2014 When I am trying to use the long long int variable with the number 12345 dev C says there is an error and gives the message 'integer constant is too large for 'long' type'. Long long int NUMBER = 12345; The number is largest than what the long type can support but it is small enough so the long long type can support it. @NayanaAdassuriya: casting double to long double is an exact widening cast (because every double value is representable as a long double).Consequently, it is almost never necessary to cast, and my interpretation of the 'C way' is that implicit casts are preferred in this case. The sin function in C returns the sine of an angle (argument) given in radians. Update The results would still be the same no matter I use lf, Lf, llf.I am using Code Blocks to compile and run my C program.I am using GNU GCC compiler. I tried to printf long double float type on different computers including two Windows and one Mac but it turns out that none of. This post was first published on CoderHood as The 5 Problem-Solving Skills of Great Software Developers. CoderHood is a blog dedicated to the human dimension of software engineering. CoderHood is a blog dedicated to the human dimension of software engineering. C Arithmetic Operators. The moral is that if you need greater accuracy, you should use double or long double. Order of Operation: Operator Precedence and Associativity. Also, to preserve compatibility with huge amounts of code in classic C, C promotes float arguments to double when passing them to a function that waives prototyping.
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When we create variables we call this the variable declaration, and then when we set them for the first time, we call this the initialization. To declare a variable in C++, we write the function. To declare a basic integer variable called 'age', we could write the following:
From this point we can then refer to the variable by its name, so in this case, we can just write 'age' whenever we want to refer to the variable. To initialise the variable we can write its name, followed by the equals sign, followed by the value we want to set the variable to (followed by a semicolon). The value we set it to can be a constant (a value that doesn't change), or another variable of the same type. An operator is a symbol which has a certain meaning in the programming language, in this case, the equals operator, represented by the =
symbol, is an operator which sets whatever is on the left of the operator to whatever is on the right.
The constant value we set the variable to depends on the to 5 with something like the following:
We can actually combine the variable declaration and initialization into one more-compact line, like the following:
The 'age' variable now contains the number '5', and we can refer to this '5' by writing 'age' anywhere in our program. We can also change the value of the variable at any point by using the equals operator as we did for the first initialization:
Although this seems purely for convenience at the moment (as we could just write '5', '3', or '21' in place of 'age'), trust me when I say that these become extremely useful and powerful when you start dealing with dynamic logic and user input (the latter of which we'll be covering later in this tutorial).
Just to give an example of accessing the contents of variables by using their names, we could create a new variable called 'age_two' which is set to the value of 'age', and then we can also try outputting one or both of these variables: Full version minecraft.
To be clear, all this code should be going into the basic program structure which we learnt how to create in the last tutorial. So we want our 'iostream' include for cout
, cin
, and some other stuff, we want the std
namespace, and we want the majority of our code to be going in our 'main' function. So our full code to demonstrate variables so far, which you can compile and run at any point to test the functionality, is as follows:
Some number variables can handle positive and negative numbers, whereas 'unsigned' number variables can only handle positive numbers, although because of this restriction, can hold larger numbers. You can write the signed
or unsigned
keywords before the and 'short' - numbers with a decimal place in. Floats are accurate to around 6 or 7 digits and are declared using the float
type. Float constants can be defined by simply writing a number with a decimal point followed by the 'f' notation. An example of a simple float declaration and initialization to a float constant is as follows:
Care must be taken, however, with float (and other decimal) operations, as rounding and precision problems to do with how the numbers are stored can trip you up (we don't have infinite memory for recurring decimals like 1/3
for example) -- I recommend reading this article for more information on this if you're interested.
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Doubles
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The 'double' or 'e'. Character variables are declared by using the char
type, and character constants are defined by using single quotes (apostrophes) around the character. An example of character declaration and initialization to a character constant is as follows:
Strings
The lastve talked about string variables in relation to cout
before, and as such you should know that string constants are defined by using double quotes. String variables are declared by using the string
type, however as strings aren't actually 'primitive' types in C++ (and are instead defined by the standard library of stuff that comes bundled with C++), you are required to #include <string>
to use thist strings aren't massively useful, but this is just because we don't really know how to utilize all the functionality of different data-types yet - for example, we don't know how to perform simple mathematics on number types, or how to check the value of booleans to change the logic of the program. All will be revealed in future tutorials.
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In C and related programming languages, long double
refers to a floating-pointdata type that is often more precise than double-precision though the language standard only requires it to be at least as precise as double
. As with C's other floating-point types, it may not necessarily map to an IEEE format.
long double
in C[edit]
History[edit]
The long double
type was present in the original 1989 C standard,[1] but support was improved by the 1999 revision of the C standard, or C99, which extended the standard library to include functions operating on long double
such as sinl()
and strtold()
.
Long double constants are floating-point constants suffixed with 'L' or 'l' (lower-case L), e.g., 0.333333333333333333L. Without a suffix, the evaluation depends on FLT_EVAL_METHOD.
Implementations[edit]
On the x86 architecture, most C compilers implement long double
as the 80-bit extended precision type supported by x86 hardware (sometimes stored as 12 or 16 bytes to maintain data structure alignment), as specified in the C99 / C11 standards (IEC 60559 floating-point arithmetic (Annex F)). An exception is Microsoft Visual C++ for x86, which makes long double
a synonym for double
.[2] The Intel C++ compiler on Microsoft Windows supports extended precision, but requires the /Qlong‑double
switch for long double
to correspond to the hardware's extended precision format.[3]
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Compilers may also use long double
for the IEEE 754 quadruple-precision binary floating-point format (binary128). This is the case on HP-UX,[4]Solaris/SPARC,[5] and 64-bit ARM (AArch64)[6] machines. Most implementations are in software, but some processors have hardware support.
On some PowerPC and SPARCv9 machines,[citation needed]long double
is implemented as a double-double arithmetic, where a long double
value is regarded as the exact sum of two double-precision values, giving at least a 106-bit precision; with such a format, the long double
type does not conform to the IEEE floating-point standard. Otherwise, long double
is simply a synonym for double
(double precision), e.g. on 32-bit ARM.[7]
With the GNU C Compiler, long double
is 80-bit extended precision on x86 processors regardless of the physical storage used for the type (which can be either 96 or 128 bits),[8] On some other architectures, long double
can be double-double (e.g. on PowerPC[9][10][11]) or 128-bit quadruple precision (e.g. on SPARC[12]). As of gcc 4.3, a quadruple precision is also supported on x86, but as the nonstandard type __float128
rather than long double
.[13]
Although the x86 architecture, and specifically the x87 floating-point instructions on x86, supports 80-bit extended-precision operations, it is possible to configure the processor to automatically round operations to double (or even single) precision. Conversely, in extended-precision mode, extended precision may be used for intermediate compiler-generated calculations even when the final results are stored at a lower precision (i.e. FLT_EVAL_METHOD 2). With gcc on Linux, 80-bit extended precision is the default; on several BSD operating systems (FreeBSD and OpenBSD), double-precision mode is the default, and long double
operations are effectively reduced to double precision.[14] (NetBSD 7.0 and later, however, defaults to 80-bit extended precision [15]). However, it is possible to override this within an individual program via the FLDCW 'floating-point load control-word' instruction.[14] On x86_64 the BSDs default to 80-bit extended precision. Microsoft Windows with Visual C++ also sets the processor in double-precision mode by default, but this can again be overridden within an individual program (e.g. by the _controlfp_s
function in Visual C++[16]). The Intel C++ Compiler for x86, on the other hand, enables extended-precision mode by default.[17] On IA-32 OS X, long double
is 80-bit extended precision.[18]
Other specifications[edit]
In CORBA (from specification of 3.0, which uses 'ANSI/IEEE Standard 754-1985' as its reference), 'the long double data type represents an IEEE double-extended floating-point number, which has an exponent of at least 15 bits in length and a signed fraction of at least 64 bits', with GIOP/IIOP CDR, whose floating-point types 'exactly follow the IEEE standard formats for floating point numbers', marshalling this as what seems to be IEEE 754-2008 binary128 a.k.a. quadruple precision without using that name.
See also[edit]
C++ Problem Solving Questions
References[edit]
- ^ANSI/ISO 9899-1990 American National Standard for Programming Languages - C, section 6.1.2.5.
- ^MSDN homepage, about Visual C++ compiler
- ^Intel Developer Site
- ^Hewlett Packard (1992). 'Porting C Programs'. HP-UX Portability Guide - HP 9000 Computers(PDF) (2nd ed.). pp. 5-3 and 5-37.
- ^Sun Numerical Computation Guide, Chapter 2: IEEE Arithmetic
- ^'Procedure Call Standard for the ARM 64-bit Architecture (AArch64)'(PDF). 2013-05-22. Retrieved 2019-09-22.
- ^'ARM® Compiler toolchain Compiler Reference, Version 5.03'(PDF). 2013. Section 6.3 Basic data types. Retrieved 2019-11-08.
- ^Using the GNU Compiler Collection, x86 Options.
- ^Using the GNU Compiler Collection, RS/6000 and PowerPC Options
- ^Inside Macintosh - PowerPC NumericsArchived 2012-10-09 at the Wayback Machine
- ^128-bit long double support routines for Darwin
- ^SPARC Options
- ^GCC 4.3 Release Notes
- ^ abBrian J. Gough and Richard M. Stallman, An Introduction to GCC, section 8.6 Floating-point issues (Network Theory Ltd., 2004).
- ^'Significant changes from NetBSD 6.0 to 7.0'.
- ^_controlfp_s, Microsoft Developer Network (2/25/2011).
- ^Intel C++ Compiler Documentation, Using the -fp-model (/fp) Option.
- ^https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/LowLevelABI/130-IA-32_Function_Calling_Conventions/IA32.html